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It's pretty, from the bottom of its forest green textures to the top of its weird and squiggly dream world 'effect'. The cutscenes that drive through the story are amusing, and Patrick Warburton even makes an appearance, an always welcome voice of comedy in my book.
All in all, this isn't the sort of game I'd pickup for anyone but a younger kid, but it's not too shabby, and you might find it worth a drive around the block. Tak 2: Staff of Dreams like its predecessor, last year's Tak and the Power of Juju , is a beautifully realized actioner but breaks little ground in the standard action genre. The flow of play will be familiar to those who've played the Mario and Zelda series' and is especially reminiscent of Rayman.
Our hero Tak starts his adventure in the midst of a long nap. While sleeping, a spiritual entity, Dream JuJu, sends him on a quest to, er, rescue a princess held by the Dream Guardian, who also wields a powerful artifact called the Staff of Dreams. Pretty standard stuff. The added twist of the latest game is that parts of it take place in Tak's "real" world and others happen in his interesting, somewhat squishy and organic dream world.
Culturally Tak seems to be a member of a Stone Age Andean tribe. The music is better than any encountered in a game like this, owing nothing to the more carnival inspired themes of other titles. Maneuvering in the game's excellent graphical setting is like romping around inside an oil painting with your own Peruvian street band providing background music.
The graphics are tops, and though the characters hop around in their big-head cartoony way, the landscape and vistas give the sense of a vast deep world, with realistic water and eerie mist and smoke effects. You'll run, jump, double jump, glide, swing and then hack your enemies with your thwark, Tak's basic weapon of choice.
Common enemies include blobbies, woodies and imps, but it won't be long before you come upon even more challenging opponents and level bosses. You will gain special abilities along the way, such as the requisite speed-up, and your sidekick, the shaman Jibolba, can turn into a flea that Tak can throw. If he lands on an animal he can either bite it to prompt it to perform a helpful action or put it to sleep, as the situation may warrant.
Animals of the woods also can be employed to help. There are fine voice performances and witty, though some slightly gross cut scenes like how Tak is woken from his first nap.
And there are some decidedly weird characters, like Belly Juju, a spirit you'll meet early on who has some definite issues. There are the mini games. Reveal them by collecting recipes and ingredients for juju potions. Then Tak and some of the secondary characters can snow and sand board, as well as fight on a phoenix, keep mummies from falling down a hole and refine your flea throwing abilities on some moving skunks.
Multiplayer is limited to these mini-games. Unfortunately as in most games like these, the solutions in the main game are linear, and once you solve a level, you may not find much challenge in it again. Nevertheless, the execution and atmosphere in Tak 2: Staff of Dreams sets it apart and make it well worth considering. Personally, it takes a lot from a platform game to impress me anymore as most don't vary much off the beaten path and honestly I had low expectation for Tak 2: The Staff Of Dreams.
Sure the first was better then average but I figured there would be little motivation to do more then change the story. Well Tak 2: The Staff of Dreams turned out to be quite a surprise in a number of areas and will appeal to more then die-hard platformers. Tak 2: The Staff of Dreams opens up with Tak having been asleep for 16 days. Only a rather smelly armpit awakens him and he tells of a dream world where he must save a trapped princess.
Although the 'saving a princess'? The gameplay offers more then the standard platform game which helps to keep the game constantly moving. The puzzles are reasonably challenging and not tedious, new moves and features such as animal morphing have been added, and basically the whole game is entertaining with a nice flow that good platform games rely on.
Another point is that the game will probably take close to 20 hours to complete, so you won't have to worry about finishing it in one night. In addition the graphics are really impressive, especially the cinematics. The cinematics have a remarkable amount of detail and the character personalities really shine through their design. The rest of the game is also done surprisingly well with various different environments, numerous types of enemies, and an overall quality that out shines most games on the market.
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